![]() ![]() However, the management side is an element of the game I quickly grew disinterested in. I saw flashes of interest in the number-crunching as you pick one meteorologist over the other, for example, and the game features an expansive skill tree for point collectors. After a raucous intro, WRC doesn't let off, as it then hits you with a simulation-like management system, where you’ll maintain everything within your Rally team, even down to invoice emails.Īt first glance, I was utterly horrified and often wondered, “When can I actually drive?”.įor fans of management sims and the real-world Rally Championships, this might be the perfect combination. And at the time, none of it made sense to me. The game unapologetically thrusts you into its world with difficult tracks, directionally numbered terms, and a very different style of driving. WRC 10 is an experience focused on Rally fans. ![]() ![]() Yet, as obvious as it might sound, WRC 10 isn’t concerned with racing casuals like me. Having played series like Need for Speed Heat and Forza Horizon 4, I naively approached WRC expecting a meshed experience closer to Dirt. It is a tense, tight-knit racer that you will agonize over left and right, cursing the single bumps that flip your car and trying your best to keep your foot off the pedal.Īs someone entirely new to the WRC series, such mechanics were a challenge to overcome. WRC 10, on the other hand, is all about functionality. Expansive drifts, blisteringly high speeds, gorgeous graphics, and fancy UI to watch your level fly up are staples. The popularized racers of this generation (PS4/XB1) all focus on making the driver feel cool and fast (and maybe a little furious). Yet much like the issue facing the Formula 1 games, WRC 10 is intimidating to any unfamiliar with the world of rally driving. ![]()
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